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悬赏 300 元素币 求MicroSplat 3.1 插件的基础框架,注意看好是框架,不是它的扩展 3047-1-5 1 125 悬赏 300 元素币 求个能看narutopixx图片的. Microsplat has a built in module for the vegetation color mask. As an example I will generate a mask from the included demo scene and set up Microsplat with the mask on the terrain. The module is included with the free Microsplat asset on the asset store. The mask is created using the VegetationColorMaskCreator component. Creator of MicroSplat, Better Shaders, MegaSplat, One Batch, and more 25+ years experience in MMO's, console, and mobile as well as custom engine and tools design. Shipped titles include Guitar Hero, Rock Band, Dungeon's and Dragon's Online, Asheron's Call, Star Trek Timelines, and more. World Creator is a professional procedural terrain and landscape generator for creating lively, virtual 3D environments in games, movies and artwork.With a powerful array of creative tools and improved efficiency, real-time editing in the viewport, randomized terrain generation, and more, World Creator makes terrain and landscape generation faster and more fun than ever before.MOST ADVANCED. The Tessellation and Parallax module for MicroSplat adds several new features to the MicroSplat framework.Features Added: - Tessellation with displacement mapping - Parallax Offset Mapping, which adds an added depth effect to tessellated or non.

Microsplat urp

If you have MapMagic 1 asset installed it's recommended to remove it before installing MapMagic 2.

MapMagic is installed the way any other Unity asset does.
If MapMagic is your first asset and you are not familiar with the installation procedure you can refer Unity manual (Asset Store and Asset Packages) to find out how it's done, or follow these steps:

  • Open MapMagic page at the Unity Asset Store site.

  • Click Add To My Assets button.

  • Catalina os download dmg. Open the Asset Store window (Windows - Asset Store), log into your account, and open up your assets list by clicking My Assets button at the top of the window.

  • Find MapMagic 2 in the list, and click Download.

  • Once the asset is dowloaded, the Download button will be replaced with the Import one.

  • Clicking Import button will open up an import window after a while. Make sure that all of the checkbox are enabled if you want to install the full version. You can unckeck some folders if you'd like to:

    • Demo: the demo graphs, scenes, textures, meshes that take up most of the space of MM asset. MapMagic will work fine without these assets.

    • Compatibility: compatibility packs for MicroSplat, MegaSplat, Vegetation Studio Pro and CTS.

    These folders could be imported anytime later from the AssetStore window.

  • Click Import button and wait for the asset to be imported. After this, Assets/MapMagic folder will be created in your project. You can then rename the folder or move it inside the other, it does not affect the asset operation.

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Head of Content
Head of Content
11 March 2019

A modular free terrain shading system focused on performance and ease of use.


Have a look at MicroSplat for Unity, a modular free terrain shading system focused on performance and ease of use. MicroSplat is described as a replacement shader system for Unity Terrains.

“Simply add the MicroSplatTerrain component to your terrains and with a single button press, your terrain shading is significantly improved.”

Unity Microsplat

MicroSplat’s Core shader package features:

  • Up to 32 textures on one terrain in a single pass
  • Significantly faster than any other shader on the asset store
  • PBR rendering, with automatic generation of normal, height map, smoothness, and ambient occlusion data when textures are not provided
  • Support for 2018.3 Terrain Instancing
  • Height based blending
  • Multiple lighting modes
  • Terrain or World Space UVs
  • Substance Support w/ substance plugin
  • Support for Emissive and Metallic surfaces
  • Utilities to import/export splat maps from external programs – Vegetation Studio integration which adds support for grass map rendering.
  • Vegetation Studio integration which adds support for distance shadow rendering, rendering dynamic shadows over the entire terrain.

Per Texture controls are available for:

Microsplat Documentation

  • UV Scale and Offset
  • Albedo Tint, Contrast, and Brightness
  • Metallic value
  • Smoothness Strength
  • Normal Strength
  • AO Strength